Brian Mitsoda

Brian Mitsoda
Nationality American
Other names B. Mitsoda, b mitsoda
Known for Video game design

Brian Mitsoda (also credited as B. Mitsoda, b mitsoda) is an American video game designer best known for his writing work on the 2004 PC title Vampire the Masquerade: Bloodlines.

Contents

Early career and Black Isle Studios

Brian Mitsoda earned a B.A. in English[1] at Florida State University in 1997, moving out to Los Angeles to pursue a career writing for television and film. After playing the game Fallout, he was inspired enough to look up the developer and apply for a job.[2] This resulted in him entering the game industry as a quality assurance tester at Interplay in 1999. Shortly thereafter, he was promoted to designer/writer at Black Isle Studios, and took on the role of lead writer for TORN, a PC RPG that used Monolith's Lithtech engine, and a modified version of Fallout's SPECIAL system. However, the title was canceled in July 2001.

Troika and Obsidian

Around mid-to-late 2002, Mitsoda joined Troika Games, where he designed and wrote the story for Vampire the Masquerade: Bloodlines, which went on to disappointing sales, but gained a very positive reception for its memorable characters, excellent writing, and quality voice work (of which Mitsoda himself provided multiple uncredited performances).[3] After the collapse of Troika, Mitsoda moved on to work at Obsidian Entertainment, where he worked on a canceled RPG project (codenamed New Jersey), provided feedback on several expansions for Neverwinter Nights 2, and worked as a creative lead on a version of Alpha Protocol.

Current projects

Mitsoda is currently living and working in Seattle. In June 2009, he opened a new development studio, DoubleBear Productions. Their first project is Dead State, a turn-based RPG set during a zombie apocalypse developed with the aid of fellow indie game company Iron Tower Studio.[4] Mitsoda has said that an aim of the game is to be a "[s]erious examination of a national crisis or natural disaster"[5] and that the game is "designed around" the "stress and survival aspects" of "a world in crisis".[6]

Trivia and quotes

Time - by b mitsoda

In another time and place, a man did not hug another man, but that was then and this is prison.[7]

...for good or ill, I have nothing to do with Alpha Protocol as it is being developed currently. I was working on the creative direction, story, and dialogue for previous iterations of the game, but outside of a dialogue system I created (before Mass Effect was announced) for an earlier version of the game, my (and Annie Carlson’s) original dialogue and plot – again, for good or ill – are not being used for the game. Any characters I’m attributed with creating bear only a superficial resemblance to the ones in my original story.[10]

References

  1. ^ "Torn Developer Diary #1". GameSpy. April 2001. http://archive.gamespy.com/devdiary/april01/torn1/index2.shtm//. Retrieved 2009-07-31. 
  2. ^ "Gaming Made Me: The Return of the Panel". Rock, Paper, Shotgun. July 14, 2009. http://www.rockpapershotgun.com/2009/07/14/gaming-made-me-the-return-of-the-panel//. Retrieved 2009-07-31. 
  3. ^ "Interview Without a Vampire: Bloodlines' B Mitsoda". Rock, Paper, Shotgun. April 6, 2009. http://www.rockpapershotgun.com/2009/04/06/interview-without-a-vampire-bloodlines-b-mitsoda//. Retrieved 2009-07-31. 
  4. ^ "Dead State: The Zombie Survival RPG". FAQ. DoubleBear Productions. http://www.deadstate.doublebearproductions.com/faq/. 
  5. ^ Kieron Gillen (August 7, 2009). "Obsidian Veterans to Make Zombie RPG". Rock, Paper, Shotgun. http://www.rockpapershotgun.com/2009/08/07/obsidian-veterans-to-make-zombie-rpg-zrpg/. Retrieved 2009-08-07. 
  6. ^ "Dead State Interview". GameBanshee. September 16, 2010. http://www.gamebanshee.com/interviews/99780-dead-state.html. 
  7. ^ "One Sentence Stories: Pt.165". MySpace. March 3, 2008. http://blogs.myspace.com/index.cfm?fuseaction=blog.view&friendId=53880425&blogId=363690962//. Retrieved 2009-07-31. 
  8. ^ "One Sentence Stories Update". MySpace. August 12, 2008. http://blogs.myspace.com/index.cfm?fuseaction=blog.view&friendId=53880425&blogId=423619701//. Retrieved 2009-07-31. 
  9. ^ "Buy Brian Mitsoda's Book, Help Fund Dead State". GameBanshee. December 6, 2011. http://www.gamebanshee.com/news/105967-buy-brian-mitsodas-book-help-fund-dead-state.html//. Retrieved 2011-12-17. 
  10. ^ "A Press Release of Sorts". MySpace. March 19, 2009. http://blogs.myspace.com/index.cfm?fuseaction=blog.view&friendId=53880425&blogId=477803171//. Retrieved 2009-07-31. 

External links